Impact 2013R2 available

Impact 2013R2 is now available for installation by customers with a valid software maintenance contract. This service pack contains a number of significant enhancements to Impact's 3D toolset.

3D Dimensioning

The 3D>Dimensions>Dimension Objects tool has been removed. The existing Draw>Dimension>Aligned tool has been extended to work within a 3D scene.

Once the Draw>Dimension>Aligned tool has been activated, hovering the cursor over the face of a folding model will highlight the face. The SHIFT key toggles between inside and outside faces of a panel and the CTRL key displays the snap-points.

Inside Face >> Outside Face

Inside Face >> Outside Face

Once a 3D dimension has been added to a scene, Terminator Style & Size, Leader Length, Dimension Gap & Projection Ascent, Leader, Text Position & Text Mode may all be modified via the Entity Inspector.


3D Enquire

The Enquire>Distance>2 Points tool has also been extended to work within a 3D scene.

The tool works identically to the Draw>Dimension>Aligned tool in that faces are highlighted by simply hovering the cursor over them, the SHIFT key can be used to select a back-face and the CTRL key will display snap-points.

3D Multi-Part Alignment

A new tool 3D>Object>Align has been introduced.

The tool simplifies the assembly of multi-part models by providing interactive placement & rotation of folding models & 3D Mesh/Solid Objects. Several features introduced by the Draw>Dimension>Align Dimension and Enquire>Distance>2 Points tools have been re-used, notably the selection of faces by hovering the cursor, the use of SHIFT to toggle between front & back-face highlighting and the use of CTRL to display snap-points.


3D Rotate Object to Plane/Ground

The 3D>Object>Align tool can also be used to quickly align 3D Mesh/Solid Objects and folding models to the ground or to any face on another 3D Mesh/Solid Object or folding model.

Before >> After

Before >> After

3D Cross-Section

The 3D>New>Grid tool has been modified to allow the alignment of the cross-section grid with the face of the bounding box of a folding model or a 3D Mesh/Solid Object. A new Edit Bar control has been added (‘Bounding Box’). If enabled, this option will allow the user to highlight a face (on a 3D Model/Mesh Object or a Folding Model) and the cross-section grid snap to that bounding box at that face. The cross-section grid will also resize to match the extents of the bounding box. The user can then manually shift the grid (either free-hand or by a fixed distance, using the Entity Inspector Standard Toolbox) into the required position. If the Bounding Box option is not enabled, a user-defined width & height may be entered and the grid snapped to a suitable point within the 3D scene (as with previous versions).


3D Reset Bounding Box

This is a new Entity Inspector option, which allows the bounding box to be reset to world X, Y, & Z coordinates, once an object has been manually re-aligned.

Before >> After

Before >> After

3DX Import

For customers with 3DX-equipped licenses, the upgrade to Impact 2013R2 brings the following additional features, which may be accessed via the 3D Import/Export Master Tool Setting (and also via the File Import dialog as a temporary override).

Centre objects at the origin – if enabled, the centre of the model will be positioned at the centre of an Impact 3D scene (X,Y & Z = 0.00mm,0.0mm & 0.0mm) . If this option is not enabled, the model’s own origin will be used and positioned at the centre of an Impact 3D scene.

Import object hierarchy – if the 3DX model contains a hierarchy (a collection of related parts and sub-parts) and this option is enabled, the hierarchy of parts & sub-parts will be preserved. If the option is disabled, the resultant model will be a comprised of a single object. This option is analogous to the 2D importing of a drawing containing Blocks & Sub-Blocks without exploding them.

Group objects together – if the hierarchy has been imported and this option has been enabled, hierarchies and sub-parts within a model may be selected, but not translated unless they are manually un-parented (removed from the hierarchy). If this option is disabled, hierarchies & sub-parts may be selected & translated, without any need for un-parenting. Disabling this option is analogous to the 2D recursive exploding of Blocks.

Import hidden objects – if the model contains objects marked as hidden or invisible in the originating application, this option will allow the import of those objects.

Make all objects visible - all objects within the model will be made visible, regardless of their status in the originating application.

Surface Quality – choose from extra low, low, medium, high& extra high. This affects the number of polygons & vertices which are created for the model (or each sub-part, if a hierarchy is imported). The more polygons& vertices, the smoother the model (or sub-part) appears, albeit at a cost of increased import-time & memory usage. The Surface Quality option is analogous to the curve tolerance control found within the 3D Wizard.

Contact your Impact supplier for further detailsA comprehensive What's New in Impact 2013R2 pdf document can be found in the downloads section of the Impact product page.