Arrange Optional 2¶
Arrange Optional 2¶
1# this example creates a rectangle and sorts the entities
2
3# check there is an active drawing
4if impact.active_drawing.isNone():
5
6 # display a message in the output toolbox
7 impact.gui.output_toolbox.add("Unable to continue: there is no active drawing")
8
9else:
10
11 # create a local variable for the active block
12 ab = impact.active_drawing.active_layer.active_block
13
14 # move to the origin of the active block
15 ab.move_ad(0, 0)
16
17 # create local variables for the size of rectangle
18 rectangle_width = 100
19 rectangle_height = 50
20
21 # create a rectangle
22 line1 = ab.line_ad(rectangle_width, 0)
23 line2 = ab.line_ad(rectangle_width, rectangle_height)
24 line3 = ab.line_ad(0, rectangle_height)
25 line4 = ab.line_ad(0, 0)
26
27 # Select all visible entities in the active block
28 ab.select_all()
29
30 # sort the entities starting from the top right corner
31 point = impact.creator.vector(rectangle_width, rectangle_height)
32 ab.arrange_optimal_path2(point, line3)