Copy To Block¶
Copy To Block¶
1# In this example, we are looking in the current layer for a block with a certain name.
2# We are then finding all entities in the block which use a particular palette, and then
3# copying them into the top-level of the layer.
4
5block_name = "Base"
6palette_name = "Cut"
7
8# We are assuming that the block is inserted directly into the layer, not within any other blocks.
9lay = active_drawing.active_layer
10lay.set_active_block(ipActiveBlock.abLayer)
11
12# Perform the search and stop as soon as we have found any insertion of the block.
13blk_insert = None
14for ent in lay.root_block.entities:
15 if ent.entity_type == ipEntityType.etInsert:
16 ent_insert = IInsertEntity(ent._com_obj)
17 if ent_insert.insert_type == ipInsertType.itBlock:
18 ent_casted = IBlockInsert(ent_insert._com_obj)
19 if ent_casted.inserted_block.full_name == block_name:
20 blk_insert = ent_casted
21 break
22if blk_insert is None or (hasattr(blk_insert, "isNone") and blk_insert.isNone()):
23 impact.gui.output_toolbox.add("No block found called '" + str(block_name) + "'")
24else:
25
26 # We store the transformation matrix, so that we can apply it to the
27 # copied entities, to maintain their position (in world coordinates).
28 blk_transformation = blk_insert.matrix
29 count = 0
30 blk = blk_insert.inserted_block
31 for ent in blk.entities:
32
33 # In this example we are being selective about which entities to copy.
34 if ent.geometric:
35 if ent.palette.full_name == palette_name:
36
37 # Make a copy of this entity and reposition it.
38 new_ent = ent.copy_to_block(lay.root_block)
39 new_ent.transform(blk_transformation)
40 count = count + 1
41 impact.gui.output_toolbox.add(str(count) + " new entities created")