Determine If Entity Is Stale¶
Determine If Entity Is Stale¶
1active_block.move_ad(0, 0)
2
3entity1 = active_block.line_ad(100, 0)
4
5entity1.selected = True
6
7active_block.delete_selected()
8
9if entity1.stale:
10 impact.gui.output_toolbox.add("its stale")
11
12# now reference the stale interface
13impact.gui.output_toolbox.add(entity1.end.x)
14