Iterating bridges¶
Iterating bridges¶
1# Create a local variable for the output toolbox
2ot = impact.gui.output_toolbox
3
4# Clear the output toolbox
5ot.clear()
6
7# Create a local variable for the active drawing
8ad = impact.active_drawing
9
10# Check that there is an active drawing
11if not ad.isNone():
12
13 # Create a local variable for the active block
14 ab = ad.active_layer.active_block
15
16 # Create a local variable for the entities in the active block
17 entities = ab.entities
18
19 # Iterate the entities
20 for entity in entities:
21
22 # Check to see if the entity is geometric meaning the entity will
23 # have a Bridges collection
24 if entity.geometric:
25 ot.add(" ")
26 ot.add("--- Entity --- ")
27
28 # Create a local variable for the entity bridges
29 bridges = entity.bridges
30
31 ot.add(" ")
32
33 # Ensure there are some bridges for the entity
34 if bridges.count > 0:
35 ot.add("StartAbsolute")
36 ot.add(" ")
37
38 for bridge in bridges:
39 ot.add(bridge.start_absolute)
40
41 ot.add(" ")
42 ot.add("StartRelative")
43 ot.add(" ")
44
45 for bridge in bridges:
46 ot.add(bridge.start_relative)
47
48 ot.add(" ")
49 ot.add("CentreAbsolute")
50 ot.add(" ")
51
52 for bridge in bridges:
53 ot.add(bridge.centre_absolute)
54
55 ot.add(" ")
56 ot.add("CentreRelative")
57 ot.add(" ")
58
59 for bridge in bridges:
60 ot.add(bridge.centre_relative)
61
62 else:
63 ot.add("This entity has no bridges")
64
65else:
66
67 # Display a message in the output toolbox
68 impact.gui.output_toolbox.add("unable to continue: no active drawing")